Detail modeling, Cinematic and In-Game Lighting, Effects
This game level has been particularly tricky for production since it had lot of camera movements during cinematics. We had to face really wide open camera views so a lot of details had to be rendered at the same time.
Another tricky aspect has been the lighting which had to be thought to be used both for in-game and cinematics. I created an animated lights rig to achieve the lightning effect during all the level.